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500 CC Motor Manager by AlphaFlight

500 CC Motor Manager - - - - I_ - 500CC MOTORMANAGER - FROM SIMULMONDO - AGAIN WE FLY INTO YOUR SCREEN WITH AN ITALY KICKER GAME FROM SIMULMONDO CALLED:' 500CC MOTORMANAGER ',WHICH WAS CRACKED BY MARTIN AND CHRISTIAN OF ALPHA FLIGHT 1970 !!! SOME UNRANKED GREETINGS TO:* NEC/NEI * DBX * DEMONIX * EMPIRE * ATC * F4CG * LEGEND * X FACTOR * ACTION * X RAY * FAIRLIGHT * LIGHT * TRIAD * VICTIMS * IKARI+TALENT * DOMINATORS * ILLUSION * CENSOR * SCIENCE 451 * BONZAI * TRANSCOM * TRC+TBI * VERDICT * AND NO MORE THIS TIME !!!! SEE YOU SOMEWHERE.....MARTIN+CHRSTIAN OFF !!! - -

500 CC Motor Manager by AlphaFlight

500 CC Motor ManagerKOCINSKI HONDA ROTHMANS YAMAHA LUCKY STRIKE YAMAHA SONAUTO SUZUKY PEPSI HONDA HB YAMAHA MARLBORO HONDA CABIN HONDA TEAM KATAYAMA YAMAHA OFFICIAL HONDA ELF HONDA RALLYE SPORT CAGIVA OFFICIAL GILERA SIMULMONDO KAWASAKI OFFICIAL - METTI IL DISCO DEL GIOCO NEL DRIVE E PREMI FUOCOINSERT THE GAME-DISK IN THE DRIVE AND PRESS FIRE - FORA UNA GOMMABREAKS A TYRE SI FERMA AI BOX STOPS AT THE BOXFONDE IL MOTORE FUSES HIS ENGINESCIVOLA MA RIPRENDE SLIDES AND TAKES AGAINSCIVOLA FUORI DALLA PISTASLIDES OUT OF TRACK TERMINA IN POSIZIONEENDS IN POSITION VINCE LA GARA WINS THIS RACE - HA DEI PROBLEMI HAS SOME PROBLEM - SORPASSA OVERTAKES - UN INCIDENTE COINVOLGE ALCUNI PILOTI AN ACCIDENT IMPLICATE MANY PILOTS - PS PILOTA DISTA - SARRON OVERTAKES M - RUDROFF CD - - D - [/]^ - -

500 CC Motor Manager by AlphaFlight

500 CC Motor Manager **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"IVBS",8,1: SEARCHING FOR IVBS LOADING READY. RUN READY. - - JJJJJJJJEEEEEEEE - PPPPPPPPBBBBBBBBAAAAAAAA - JJJJJJJJEEEEEEEE - PPPPPPPPBBBBBBBBAAAAAAAA -

500 CC Motor Manager by AlphaFlight

500 CC Motor Manager **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"MA",8,1: SEARCHING FOR MA LOADING READY. RUN ?SYNTAX ERROR IN 10381 READY. - - MI FUOCOINSERTYN - ISK IN THE DRIVE AND PRESS FIRE - [TADAHIKO DOMINIQUEFREDDIE RH - MICHAEL MASSIMO JOHNI -

500 CC Motor Manager by AlphaFlight

500 CC Motor ManagerKOCINSKI HONDA ROTHMANS YAMAHA LUCKY STRIKE YAMAHA SONAUTO SUZUKY PEPSI HONDA HB YAMAHA MARLBORO HONDA CABIN HONDA TEAM KATAYAMA YAMAHA OFFICIAL HONDA ELF HONDA RALLYE SPORT CAGIVA OFFICIAL GILERA SIMULMONDO KAWASAKI OFFICIAL - & >S - & >S - SQQQQQQQQQQQQQQQQQQ]]]]]]]]]]]]]< - & >S - & >S - & >S - & >S - & >S - >SQQQQQQQQQQQQQQQQQQQQQQ > - METTI IL DISCO DEL GIOCO NEL DRIVE E PREMI FUOCOINSERT THE GAME-DISK IN THE DRIVE AND PRESS FIRE - K[SCHWANTZ N[MACKENZIE P[CHILI -

500 CC Motor Manager by AlphaFlight

500 CC Motor ManagerMETTI IL DISCO DEL GIOCO NEL DRIVE E PREMI FUOCOINSERT THE GAME-DISK IN THE DRIVE AND PRESS FIRE - BBBBBIIIIPPPPWWWW^^^^%%%%%%***** - METTI IL DISCO DEL GIOCO NEL DRIVE E PREMI FUOCOINSERT THE GAME-DISK IN THE DRIVE AND PRESS FIRE - KOCINSKI HONDA ROTHMANS YAMAHA LUCKY STRIKE YAMAHA SONAUTO SUZUKY PEPSI HONDA HB YAMAHA MARLBORO HONDA CABIN HONDA TEAM KATAYAMA YAMAHA OFFICIAL HONDA ELF HONDA RALLYE SPORT CAGIVA OFFICIAL GILERA SIMULMONDO KAWASAKI OFFICIAL -

500 CC Motor Manager by AlphaFlight

500 CC Motor ManagerKOCINSKI HONDA ROTHMANS YAMAHA LUCKY STRIKE YAMAHA SONAUTO SUZUKY PEPSI HONDA HB YAMAHA MARLBORO HONDA CABIN HONDA TEAM KATAYAMA YAMAHA OFFICIAL HONDA ELF HONDA RALLYE SPORT CAGIVA OFFICIAL GILERA SIMULMONDO KAWASAKI OFFICIAL - METTI IL DISCO DEL GIOCO NEL DRIVE E PREMI FUOCOINSERT THE GAME DISK IN THE DRIVE AND PRESS FIRE - - - - 0 000PXHPXLFCA - AAIIIIIIIIIIIIII -

64 Mastermind+ by AlphaFlight

64 Mastermind+A PROUDLY PRESENTS MASTERMIND 64+ 8893 AND ESCAPED: ++49-5341-395697. WE S IC... AVANTGARDE,TRC+SCS,TALENT,CHROMANC PAL/NTSC FIXED BY THE MURPHY! - ABCDFHJLORUX/ $(,$ /XUROLJHFDCBA - EEEE OKAY, EVERYBODY RISE NOW. 'MASTERMIND 64' RELEASED AS THE WORLDS FIRST BY ALPHA FLIGHT, DONE BY THE MURPHY AND REAM! LOGON HOLIDAY INN CAMBODIA: 510-689-8893 AND ESCAPED: ++49-5341-395697. WE SIMPLY RULE... - NTSC/PAL FIXED BY THE MURPHY! - PROUDLY PRESENTS A PC TO C64 CONVERSION IN 1994 ALL WORK DONE BY JORGO VAN OSCH ORIGINAL COMPUTER GAME BY: WILLIAM R. CONLEY IN 1987 - CONVERTED BY: JORGO VAN OSCH ORIGINAL GAME : (C) 1987 WILLIAM R. CONLEY (C) 1994 MAGIC DISK - - - - - - - - - - - TRAINED???? BY THE MURPHY!! - HELP FOR THE MASTERMIND CONVERSION - TO CHANGE POSITION PRESS: PLUS (+) KEY = MOVE RIGHT MINUS(-) KEY = MOVE LEFT TO PLACE A PEG PRESS: Y - YEL(LOW) R - RED G - GR(EE)N B - BLU(E) W - WH(I)T(E) P - PUR(PLE) TO ENTER A GUESS: [RETURN] - ENTER GUESS PRESS SPACE TO CONTINUE - - MASTERMIND 64 - IF YOU WANT TO KNOW THE RIGHT COMBI- NATION OF THE COLORS JUST PRESS C= KEY! THE MURPHY! -

6th Sense Preview by AlphaFlight

6th Sense PreviewAAAAAAAAAAAAAAAAAAAAAAAA PROUDLY PRESENTS THE 6TH SENCE! ) OR 49/5307-5782 (GODLAND) CONTACT US F 4CG,20CC AND THE REST! ...TO GET INTO OU RELEASED ON SEPTEMBER 14TH! - ABCDFHJLORUX/ $(,$ /XUROLJHFDCBA - EEEE ...OK,ANOTHER TITLE ANOTHER EARLY RELEASE BY ALPHA FLIGHT! SUPPLIED AND RELEASED BY SKINHEAD ON THE 14TH OF SEPTEMBER THIS YEAR. CALL OUR BOARDS AT 314/PRI-VATE (TEI) OR 49/5307-5782 (GODLAND) CONTACT US FOR ANY PURPOSE OR ORIGINALS! WE ARE THE NR.1! -

AB Cricket by AlphaFlight

AB Cricket7FACENOTER IMPROVED BY TRC DONE BY CELLUX/FACES PRESS SPACE TO SME(ACTUAL NOUE PZE[S ANY EL1E TO EDIT NOTE - QZQ(Q/Q&Q^Q$Q Q"Q"P P$ - OK ANOTHER FRESH SUPPLY FROM THE POWER FROM DOWN UNDER.. LETS DO IT - THIS MAIN MENU ALLOWS YOU TO CHOOSE THE TYPE OF MATCH YOU WANNA PLAY. MOVE THE POINTER TO THE BOX CONTAINING THE MATCH DETAILS YOU WISH TO CHANGE AND CLICK THEFIRE BUTTON TO CYCLE THROUGH THE OPTIONSUNTIL THE DESIRED ONE IS HIGHLIGHTED. - YOU CAN PLAY EITHER A ONE DAY MATCH (ONEINNING EACH SIDE WITH LIMITED OVERS) OR A TEST MATCH (TWO INNINGS EACH WITH UNLIMITED OVERS) IN A LIMITED OVERS GAMENO BOWLER MAY BOWL MORE THAN ONE-FIFTH OF THE TOTAL UMBER OF OVERS ALLOWED FOR ANY INNINGS. IN A TWO INNINGS MATCH THE FIELDING SIDE CAN TAKE THE NEW BALL AFTER 85 OVERS HAVE BEEN BOWLED AND THE FOLLOW-ON CAN BE ENFORCED IF THE SIDE BATTING FIRST HAS A LEAD OF 200 OR MORE ONCE THE SECOND TEAM HAS FINISHED THEIR FIRST INNINGS. THE TYPE OF MATCH YOU SELECT CAN BE PLAYED AGAINST THE COMPUTER OR AGAINST AFRIEND AND CAN BE PLAYED IN SIMULATION OR ARCADE MODE. SIMULATION MODE ALLOWS YOU TO SIT BACK AND MANAGE YOUR TEAM DURING THE MATCH WHILE THE ARCADE MODE PLACES YOU RIGHT IN THE THICK OF ACTION WITH THE BAT OR THE BALL IN YOUR HAND. ONCE YOU HAVE MADE YOUR SELECTIONS, POSITION THE POINTER ON THE - AND CLICKTHE FIRE BUTTON TO MOVE TO THE TEAM SELECTION SCREEN. - THIS SCREEN ALLOWS YOU TO CHOOSE WHICH TEAMS WILL TAKE PART IN A MATCH. THERE ARE NINE DIFFERENT TEAMS BUILT IN TO THEGAME REPRESENTING SIX SHEFFIELD SIDES AND THREE OF THE TEST PLAYING COUNTRIES:AUSTRALIA,ENGLAND AND NEW ZEALAND. THE DEFAULT IS AUSTRALIA AS THE HOME TEAM AND NEW ZEALAND AS THE AWAY TEAM. THESE CANE BE CHANGED BY DOUBLE-CLICKING THE FIRE BUTTON ON THE DESIRED SELECTION IN THE TEAMS LIST. IT IS ALSO POSSIBLE FOR YOU TO PLAY THE MATCH IN COLOURED KITS WHICH ABOUND IN ONE DAY CRICKET IN THE MODERN ERA. JUST MOVE THE POINTER TO THE DESIRED COLOUR ON THE PALETTE AND CLICK THE FIREBUTTON. THE DEFAULT COLOUR IS ON TRADITIONAL WHITE. ONCE YOU HAVE CHOSEN YOUR TEAM AND COLOUR YOU MUST SELECT THE PLAYERS FROM THE SQUAD OF 20 PROVIDED. THIS CAN BE DONE BY EITHER CLICKING ON EACH NAME INDIVIDUALLY (IF YOU CHANGE YOUR MIND ABOUT A PLAYER JUST CLICK ON THE NAME AGAIN) OR, TO SAVE TIME, LET THE COMPY PICK THE TEAM FOR YOU - JUST CLICK ON - . TO CONFIRM THESE SELECTIONS CLICK ON THE - BUTTON. YOU WILL THEN BE ASKED TO PICK YOUR WICKET KEEPER, SLIP FIELDER, AND OPENINGBOWLERS/ TO MAKE THESE CONFIRM SELECTIONTHEN, THE SAME PROCESS MUST BE DONE AGAIN FOR THE AWAY TEAM. AT ANYTIME DURING TEAM SELECTION YOU CAN CLEAR ALL YOUR SELECTIONS BY CLICKING ON - OPTION WILL RETURN YOU TO THEMAIN MENU. ONCE YOU HAVE PICKED THE TEAMS, YOU WILLBE GIVEN THE OPTION TO CHANGE THE SKILL LEVEL AND TO PRACTISE OR START THE MATCHTHE SKILL LEVEL ONLY APPLIES IN - MODE WITH 1 BEING THE EASIEST AND 9 BEING THE HARDEST. CONTROLLING THE BATSMEN OR BOWLER IN ARCADE MODE REQUIRESKILL AND CONCENTRATION, SO BEFORE THE GAME YOU CAN PRACTISE BY CLICKING ON THERESPECTIVE OPTIONS. - YOU WILL BE GIVE THE OPTION TO CALL HEADOR TAILS AT THE COIN TOSS. IF YOU WIN YOU CAN DECIDE WHETHER TO BAT OR FIELD FIRST. IF YOU ELECT TO BAT FIRST YOUR OPENING BATSMAN WILL APPEAR AT THE CREASE READY TO FACE THE FIRST DELIVERY.IF YOU DECIDE TO FIELD, THE OPENING BOWLERS YOU CHOOSE ON THE SELECT SCREEN WILL BE READY TO BOWL. AS THE GAME PROGRESSES YOU SHOULD REMEMBER THAT FAST BOWLERS WILL TIRE IF YOU BOWL THEM CONTINUOUSLY; AFTER 10 OVERS THEIR BOWLING WILL START TO DETERIORATE. ALLOW THEM AT LEAST 10 VERS REST BETWEEN SPELLS. THE SCORECARD AND BOWLING FIGURES ARE SHOWN BETWEEN EVERY OVER. PRESS AND HOLD - TO SPEED THROUGH THESE SCREENS. IF YOU WISH TO CHANGE A BOWLER, PRESS THE FIRE BUTTON AT THE PROMPT ON THE BOWLINGFIGURES SCREEN. TO DECLARE AN INNINGS BEFORE 10 WICKETS HAVE FALLEN HOLD DOWN - FIRMLY DURING AN OVER. AT THE END OF THE OVER YOU WILLBE ASKED IF YOU WISH TO DECLARE. ACTION REPLAYS CAN BE VIEWS AFTER THE FALL OF A WICKET BY PUSHING THE FIRE BUTTON AT THE PROMPT ON THE SCORECARD SCREEN. - IN ARCADE MODE THE BATSMAN ALWAYS PLAYS AGGRESSIVELY AND THE JOYSTICK BUTTON IS USED TO DETERMINE THE TIMING OF EACH STROKE. IF YOU DON'T PRESS THE FIRE BUTTON AT ALL, THE BATSMAN WILL OFFER NOSTROKE. MISTIME THE STROKE AND YOU MAY GIVE A SIMPLE CATCH OR MISS THE BALL - AS THE BOWLER WAITS TO BEGIN HIS RUN-UP,PUSH THE JOYSTICK TO THE LEFT FOR AN OFF-SIDE DELIVERY AND PUSH THE FIRE BUTTON. THE BOWLER WILL BEGIN HIS RUN-UPTO GAIN EXTRA PERFORMANCE FROM THE BOWLER, MOVE THE JOYSTICK FROM SIDE TO SIDE. THE FASTER YOU MOVE THE JOYSTICK THE MORE EFFORT HE PUTS INTO HIS BOWL. TO CONTROL HOW FAR THE BALL IS PITCHED UP TO THE BATSMAN, PRESS THE FIRE BUTTON WHEN YOU THINK THE BOWLER SHOULD RELEASE THE BALL. - IN SIMULATION MODE YOU CAN CONTROL THE BATSMAN'S TACTICS - PUSH THE JOYSTICK FORWARD TO MAKE HIM PLAY AGGRESSIVELY, PULL IT BACK FOR DEFENSIVE BATTING. PRESS THE FIRE BUTTON WITH THE JOYSTICK IN A CENTRAL POSITION WILL MAKE THE BATSMAN PLAY NORMALLY. THE COMPUTER WILL CONFIRM ACCEPTANCE OF YOUR INSTRUCTION WITH A BEEP. - USE THE JOYSTICK TO DETERMINE THE BOWLERTACTICS; JUST BEFORE HE STARTS HIS RUNUPMOVE THE JOYSTICK LEFT FOR AN OFFSIDE ATTACK OR RIGHT FOR A LEGSIDE ATTACK. WELL HAVE FUN, BELIEVE IT OR NOT THIS IS A - GAME. I HOPE THESE DOCS HAVE BEEN OF HELP TO YOU. WASTE THE SPACE.. OK FOR -ORIGINAL SUPPLY -DOMINATION,VANDALISM -RELAX,NEWSPRESS -TOOLS SEND TO: - 1/21 ANNIE STREET ST HELENS,7216, TASMANIA,AUSTRALIA. - MUSIC:JEFF/CML TEXT:JAZZCAT/AFL'70 4 - 9 - ! - - - QZQ(Q/Q&Q^Q$Q Q"Q"P P$ - 0 OK ANOTHER FRESH SUPPLY FROM THE POWER FROM DOWN UNDER.. LETS DO IT - _ THIS MAIN MENU ALLOWS YOU TO CHOOSE THE TYPE OF MATCH YOU WANNA PLAY. MOVE THE POINTER TO THE BOX CONTAINING THE MATCH DETAILS YOU WISH TO CHANGE AND CLICK THEFIRE BUTTON TO CYCLE THROUGH THE OPTIONSUNTIL THE DESIRED ONE IS HIGHLIGHTED. - ^ YOU CAN PLAY EITHER A ONE DAY MATCH (ONEINNING EACH SIDE WITH LIMITED OVERS) OR A TEST MATCH (TWO INNINGS EACH WITH - E UNLIMITED OVERS) IN A LIMITED OVERS GAMENO BOWLER MAY BOWL MORE THAN ONE-FIFTH OF THE TOTAL UMBER OF OVERS ALLOWED FOR ANY INNINGS. IN A TWO INNINGS MATCH THE FIELDING SIDE CAN TAKE THE NEW BALL - E AFTER 85 OVERS HAVE BEEN BOWLED AND THE FOLLOW-ON CAN BE ENFORCED IF THE SIDE BATTING FIRST HAS A LEAD OF 200 OR MORE - Y ONCE THE SECOND TEAM HAS FINISHED THEIR FIRST INNINGS. - Z THE TYPE OF MATCH YOU SELECT CAN BE - E PLAYED AGAINST THE COMPUTER OR AGAINST AFRIEND AND CAN BE PLAYED IN SIMULATION OR ARCADE MODE. SIMULATION MODE ALLOWS YOU TO SIT BACK AND MANAGE YOUR TEAM - D DURING THE MATCH WHILE THE ARCADE MODE PLACES YOU RIGHT IN THE THICK OF ACTION WITH THE BAT OR THE BALL IN YOUR HAND. ONCE YOU HAVE MADE YOUR SELECTIONS, - E POSITION THE POINTER ON THE - AND CLICKTHE FIRE BUTTON TO MOVE TO THE TEAM - E SELECTION SCREEN. - S THIS SCREEN ALLOWS YOU TO CHOOSE WHICH TEAMS WILL TAKE PART IN A MATCH. THERE ARE NINE DIFFERENT TEAMS BUILT IN TO THEGAME REPRESENTING SIX SHEFFIELD SIDES AND THREE OF THE TEST PLAYING COUNTRIES:AUSTRALIA,ENGLAND AND NEW ZEALAND. THE DEFAULT IS AUSTRALIA AS THE HOME TEAM AND NEW ZEALAND AS THE AWAY TEAM. THESE CANE BE CHANGED BY DOUBLE-CLICKING THE - Z FIRE BUTTON ON THE DESIRED SELECTION IN THE TEAMS LIST. - Y IT IS ALSO POSSIBLE FOR YOU TO PLAY THE MATCH IN COLOURED KITS WHICH ABOUND IN ONE DAY CRICKET IN THE MODERN ERA. - F JUST MOVE THE POINTER TO THE DESIRED - D COLOUR ON THE PALETTE AND CLICK THE FIREBUTTON. THE DEFAULT COLOUR IS ON - H TRADITIONAL WHITE. - V ONCE YOU HAVE CHOSEN YOUR TEAM AND - F COLOUR YOU MUST SELECT THE PLAYERS FROM THE SQUAD OF 20 PROVIDED. THIS CAN BE DONE BY EITHER CLICKING ON EACH NAME - D INDIVIDUALLY (IF YOU CHANGE YOUR MIND ABOUT A PLAYER JUST CLICK ON THE NAME AGAIN) OR, TO SAVE TIME, LET THE COMPY PICK THE TEAM FOR YOU - JUST CLICK ON - . TO CONFIRM THESE SELECTIONS - M YOU WILL THEN BE ASKED TO PICK YOUR - E WICKET KEEPER, SLIP FIELDER, AND OPENINGBOWLERS/ TO MAKE THESE CONFIRM SELECTIONTHEN, THE SAME PROCESS MUST BE DONE - E AGAIN FOR THE AWAY TEAM. AT ANYTIME - E DURING TEAM SELECTION YOU CAN CLEAR ALL - Y YOUR SELECTIONS BY CLICKING ON - OPTION WILL RETURN YOU TO THEMAIN MENU. - ^ ONCE YOU HAVE PICKED THE TEAMS, YOU WILLBE GIVEN THE OPTION TO CHANGE THE SKILL LEVEL AND TO PRACTISE OR START THE MATCHTHE SKILL LEVEL ONLY APPLIES IN - MODE WITH 1 BEING THE EASIEST AND 9 - E BEING THE HARDEST. CONTROLLING THE - F BATSMEN OR BOWLER IN ARCADE MODE REQUIRESKILL AND CONCENTRATION, SO BEFORE THE GAME YOU CAN PRACTISE BY CLICKING ON THERESPECTIVE OPTIONS. - _ YOU WILL BE GIVE THE OPTION TO CALL HEADOR TAILS AT THE COIN TOSS. IF YOU WIN YOU CAN DECIDE WHETHER TO BAT OR FIELD FIRST. IF YOU ELECT TO BAT FIRST YOUR OPENING BATSMAN WILL APPEAR AT THE - F CREASE READY TO FACE THE FIRST DELIVERY.IF YOU DECIDE TO FIELD, THE OPENING - E BOWLERS YOU CHOOSE ON THE SELECT SCREEN WILL BE READY TO BOWL. - AS THE GAME PROGRESSES YOU SHOULD - G REMEMBER THAT FAST BOWLERS WILL TIRE IF YOU BOWL THEM CONTINUOUSLY; AFTER 10 - D OVERS THEIR BOWLING WILL START TO - G DETERIORATE. ALLOW THEM AT LEAST 10 - E VERS REST BETWEEN SPELLS. - O THE SCORECARD AND BOWLING FIGURES ARE SHOWN BETWEEN EVERY OVER. PRESS AND HOLD - TO SPEED THROUGH THESE SCREENS. IF YOU WISH TO CHANGE A BOWLER, PRESS THE FIRE BUTTON AT THE PROMPT ON THE BOWLINGFIGURES SCREEN. TO DECLARE AN INNINGS BEFORE 10 WICKETS HAVE FALLEN HOLD DOWN - FIRMLY DURING AN OVER. AT THE END OF THE OVER YOU WILLBE ASKED IF YOU WISH TO DECLARE. ACTION REPLAYS CAN BE VIEWS AFTER THE FALL OF A WICKET BY PUSHING THE FIRE BUTTON AT THE PROMPT ON THE SCORECARD SCREEN. - IN ARCADE MODE THE BATSMAN ALWAYS PLAYS AGGRESSIVELY AND THE JOYSTICK BUTTON IS USED TO DETERMINE THE TIMING OF EACH - / STROKE. IF YOU DON'T PRESS THE FIRE - E BUTTON AT ALL, THE BATSMAN WILL OFFER NOSTROKE. MISTIME THE STROKE AND YOU MAY GIVE A SIMPLE CATCH OR MISS THE BALL - : AS THE BOWLER WAITS TO BEGIN HIS RUN-UP,PUSH THE JOYSTICK TO THE LEFT FOR AN - D OFF-SIDE DELIVERY AND PUSH THE FIRE - E BUTTON. THE BOWLER WILL BEGIN HIS RUN-UPTO GAIN EXTRA PERFORMANCE FROM THE - F BOWLER, MOVE THE JOYSTICK FROM SIDE TO SIDE. THE FASTER YOU MOVE THE JOYSTICK THE MORE EFFORT HE PUTS INTO HIS BOWL. TO CONTROL HOW FAR THE BALL IS PITCHED UP TO THE BATSMAN, PRESS THE FIRE - G BUTTON WHEN YOU THINK THE BOWLER SHOULD RELEASE THE BALL. - IN SIMULATION MODE YOU CAN CONTROL THE BATSMAN'S TACTICS - PUSH THE JOYSTICK FORWARD TO MAKE HIM PLAY AGGRESSIVELY, - Z PULL IT BACK FOR DEFENSIVE BATTING. - E PRESS THE FIRE BUTTON WITH THE JOYSTICK IN A CENTRAL POSITION WILL MAKE THE - E BATSMAN PLAY NORMALLY. - R THE COMPUTER WILL CONFIRM ACCEPTANCE OF YOUR INSTRUCTION WITH A BEEP. - : USE THE JOYSTICK TO DETERMINE THE BOWLERTACTICS; JUST BEFORE HE STARTS HIS RUNUPMOVE THE JOYSTICK LEFT FOR AN OFFSIDE ATTACK OR RIGHT FOR A LEGSIDE ATTACK. - WELL HAVE FUN, BELIEVE IT OR NOT THIS IS A - GAME. I HOPE THESE DOCS HAVE BEEN OF HELP TO YOU. - WASTE THE SPACE.. - OK FOR -ORIGINAL SUPPLY - X -DOMINATION,VANDALISM - S -RELAX,NEWSPRESS - N 1/21 ANNIE STREET - W ST HELENS,7216, - Y TASMANIA,AUSTRALIA. - BG MUSIC:JEFF/CML - G TEXT:JAZZCAT/AFL'70 -